Project Description
The project challenges the prevailing perception of design computation, positioning it as more than simply a tool to generate complex geometries, but means to produce design iterations quickly and intuitively within specific parameters (site, reference object, artifact, painting etc.).
[Plan_Unplanned: Image 1-5]:
Cellular automata (CA), equips a series of rules (refer to Game of Life), that dictates if a cell lives or dies within a grid of cells. This exploration led to a series of manipulation of forms, geometries and exploration of generative space planning. Part I (1-3) of the project is a collage of section cells of a generated geometry created by rules of cellular automata with an addition of a Z-coordinate. Part II (4-5) explores how architecture space planning learns from its previous generations to produce variations through series of architecture rules. How much space does a wall need? How much space does a chair need? How much space does a plant need? How can curtain walls and columns respond subsequently and cohesively? The operations are executed on sets of grids tailored to each site condition, leveraging CA for iterations. The resulting output comprises a comprehensive catalogue of elements, strategically positioned on each pixel through considerations of correlations, proximity, and the demand for each element.
[BLDG_ Wildfire & Pine Ecological Centre: Image 6-10]:
The Wildfire & Pine Ecological Centre is woven into the gorgeous hillside in Monterrey, Mexico. Ephemerality, through materials (scaffolds, steel mesh and remnants of the site), its rapid deployment and disassembly, response to the prevailing natural wildfires of the Mexican pine oak forest. If architecture is not permanent, how does one respond to views and existing vegetation on site? How does architecture respond to terrains at various regions of a complex geomorphology? The project performs a series of operation that responds to parameters of site topography, visual cones, apertures, user group and circulation that dictates the geometry, performance and user experience of the ecological centre.